Darkfall, unlike most other MMORPG's (Massively Multiplayer Roleplaying Game), has no leveling system, and instead is a skills-based game. The number of available skills in the game is between 500 and 1000. New skills or spells are learned from NPCs or from other players.
The developers of Darkfall have stated repeatedly that skill lists will not be released to the public. This is due to a belief that hidden skills shouldn't be known to exist before a player discovers them.
A trained skill ranges from 1 points (new) to 100 points (maxed). As you practice a skill your ability in it steadily increases at random intervals.
Some skills require a basis in other skills and have prerequisites. For instance, you need to have Wisdom of 25 before learning the Alchemy skill, and to be a blacksmith of great prowess you first need to max out Weapon Smithing and attain Weapon Smithing Mastery; not until that skill is maxed out can you make the best weapons-- for which you will also need the Trueforge Weapon skill, so that the Durability of your product will be greatly improved. Many other skills have pre-requisites, not limited to the level of a skill, and sometimes depending on the level of a base statistic, or total hit, stamina, or mana points.
There are five categories of in-game skills, as well as Darkfall Wiki's default skill category.
- Main article: Category:Default Skills
A player-conceived category of skills that all players automatically start out with.
- Main article: Category:Combat Skills
A sets of skills that passively improve combat.
- Main article: Category:Crafting Skills
- Main article: Category:General Skills
A set of skills regarding various abilities to improve your character.
- Main article: Category:Magic Skills
Skills used to give your character an advantage against certain types of players, or the ability to benefit movement in game.
Skills only available to certain races.